Proposal Memo Video Game

  • Free Essay

    Video Games

    new games for your birthday, how can you be bored?” The advancement of technology in video games has brought with it the advancement of unhealthy lifestyles for our children. From obesity to murder, the negative effects of video game play are more dangerous than many may realize. According to the CDC (Centers for Disease Control and Prevention), obesity rates for adults have doubled and the rates for children have tripled just since 1980. I admit that we cannot blame this fact on video games alone

    Words: 1091 - Pages: 5

  • Free Essay

    What Is a Video Game

    What Is A Video Game By: Kiara Foisy Video games are one form of gaming systems that are slowly taking over the world. No one wants to go outside know a days, they just want to stay indoors and play video games. For some people who may not know what a video game is it is “An electric or computerized game played by manipulating images on a video display or television screen” (Farley, 2012, Paragraph1). Video games are separated into categories, which include Role-Playing, Strategy, and Simulation

    Words: 706 - Pages: 3

  • Premium Essay

    Video Games

    Introdution Background Computer games industry has become a multimillion industry because rapid technology development helps to produce games that attract millions of players. However, there have been debates about the benefits and costs of playing computer games for young people. On one hand, playing computer games is a wonderful entertainment which helps young people in the development of a wide range of skills and knowledge. On the other hand, playing computer games is argued to have significant

    Words: 1045 - Pages: 5

  • Premium Essay

    Video Games

    Video Games Nowadays, technology is a way of life. Computers are used by children, adolescents, and adults; no matter what career path a person chooses, the computer plays an essential role in the job. The more our technology progresses and as our industry grows stronger, computers and electronic entertainment will grow to be found everywhere around the world. And this includes videogames. Video games have been a growing phenomenon since the mid-1980s. With the vast improvements in technology

    Words: 828 - Pages: 4

  • Premium Essay

    Violence in Video Games

    Violence in Video Games National American University Composition 1I Judy Lujan May 9, 2012 Abstract There is much speculation in respect to the effects of playing violent video games. This paper will describe the components of some violent video games and the possible effects they may have on game players. In addition it has been hypothesized that at least one video game, Grand Theft Auto may have been the driving force behind a triple homicide. Although extensive research has not been

    Words: 2145 - Pages: 9

  • Free Essay

    Video Games

    Professor Course Date Topic: Non promotion of violence in Video games in the US Specific purpose: I want to actuate you to oppose promotion of violence in video games. Thesis: Violence in video games should not be promoted because generally violence has a negative influence on a person’s mental thoughts and once a person has such thoughts they are likely to fall victims of violence prior to what they see or do during playing the violent video games. Introduction: How many of you have played Carmageddon-1997

    Words: 480 - Pages: 2

  • Free Essay

    Video Game

    play: There are ten levels each level gets harder and longer as you go farther in the game Goals: The goals in the game are survive and try to protect your entire ally’s.` Winning and losing: If you win you move on to the next level, if you lose you have to restart that level until you beat it. I believe my game would be successful in today’s market because of the end of the world being popular in movies, and games right now that people would buy it a lot.

    Words: 275 - Pages: 2

  • Free Essay

    Video Games

    something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”(Ronald Reagan, speech, Aug. 8, 1983) There are many advantages of playing video games: good hand-eye coordination, the opportunity to meet other people from around the world, and increased memory. The first advantage to playing video games is having good hand-eye coordination

    Words: 440 - Pages: 2

  • Free Essay

    Video Games: a Boon, Not a Plague

    Yi English 110 R75 October 18, 2013 Video games: a boon, not a plague We all have that one day of the week where we just want to cut loose from the burden of work and assignments. This “free” day would be used to engage in leisure activities which would reduce stress such as playing video games. However, the video game industry has come under heavy fire from the mainstream media, whom claim that there is a direct link between video games and violence amongst gamers. Despite the numerous

    Words: 1202 - Pages: 5

  • Premium Essay

    Violent Video Games

    age restrictions in violent video games, and why they should be raised. After students Dylan Klebold and Eric Harris opened fire in their Colorado high school in 1999 -- shooting 20 people and killing 13 -- Linda Sanders filed a lawsuit. Her husband was a teacher at Columbine and among the dead. The media revealed that Harris and Klebold played a lot of violent video games, including "Wolfenstein 3D," "Doom," and "Mortal Kombat." Linda Sanders named multiple video game publishers, including Sony

    Words: 996 - Pages: 4

  • Premium Essay

    Video Games

    Again “Video games are bad for you? Thats what they said about rock n' roll.” In the early 1970's video game consoles moved from the arcade rooms to the average home, and hasn't looked back since.The visual gaming world has been expanding immensely for the past four decades and has become the worlds most prominent source of entertainment. With this expansion there are now professional gaming teams that compete in tournaments around the world playing for prizes and titles. Not only do these games require

    Words: 1561 - Pages: 7

  • Premium Essay

    Violence in Video Games

    | Violent Video Games | | | | Violent Video Games INTRODUCTION: Concerns over the effect of violent video games on today’s youth have been debated since the late 1970’s. School shootings, criminal behavior, bullying, and violence towards woman have all been blamed on violent video games. Electronic media plays an important role in the emotional development, social behavior and intellectual functioning of children and youth.  Many video games are very helpful for children

    Words: 2095 - Pages: 9

  • Premium Essay

    Video Games

    Violent Video Games There are two sides of the argument of what violent video games have on the youth of America. Some believe that violent video games have negative affects and produce social violence. At the same time there are those who believe that violent video games have positive effects. From my experience with violent video games I take no side in this argument. I would like to present a neutral view on this topic by showing you the positive and negative effects of violent video games. For

    Words: 760 - Pages: 4

  • Premium Essay

    Game Project Proposal - Rhythm Game

    Group members Yusin Zhang, Thong Clus Ngo Overview The proposed project is developing a rhythm game. This game does not exist and at the end of design and development process, it will be fully complete and playable. The game involves different notes which will be falling down from the screen with random letter on it. The player is expected to hit the note with the right key to follow the song with the music playing in the background. The sequence dictated and displayed on the screen must

    Words: 1182 - Pages: 5

  • Free Essay

    A Scapegoat: Video Game Violence

    A Scapegoat: Video Game Violence Robert Huynh BCOM 275 8/1/2013 Peter Quinn The debate between video game violence and reality has been controversial for the past few years. Parents and adults believe that the younger generations who play violent video games will be heavily influenced into perform violent acts. Tragedies such as: Columbine, Red Lake Massacre, Virginia Tech will never be forgotten and has put a huge stain on America’s history; however, all of which report the students were

    Words: 585 - Pages: 3

  • Premium Essay

    Video Games and Crime Rate

    There are many myths and facts that surround the connection between video games and crime rate. A common misconception is that violent video game research has come up with varying results. It is true that some studies have brought back results have been less than significant but most test results yield faulty statistics on occasion. The importance is that in the overall scheme the results share four key common and consistent effects. The four effects are as follows: increased aggressive behavior

    Words: 1536 - Pages: 7

  • Free Essay

    Video Games

    Society and Video Games Video games are still a very new form of media. Compared to other forms of entertainment like books, television, or movies, video games are still new and very misunderstood. As video games rise in popularity many people like to blame them for the problems of modern society, although other forms of entertainment involve common elements. Video games need to be seen just as equal to a fan of movies or books. They do not always have to be mindless entertainment and can

    Words: 2239 - Pages: 9

  • Premium Essay

    Video Games

    (Chinese Online Game Market Roundup, 2009). Average online gamers in China are comparatively young (18-30 years), males, and have at least finished a secondary academic level. Demographically China’s online gaming user base is highly comparable to China’s Internet user base, majority of who reside in bigger cities (Chinese Online Game Market Roundup, 2009). China’s online games are categorized into two main groups: MOCGs and MMORPGs, the former being a general term for competitive online games played in

    Words: 1110 - Pages: 5

  • Free Essay

    Memo Proposal

    Memo Proposal Assignment By: Muhammed Khan and Cesar Medina Topic: Promotional Dove Men Care Products’ Websites Date: July 12, 2014 TO: Dr. Tanya d’Anger, COMM Course Instructor FROM: Muhammad Khan and Cesar Medina DATE: July 12, 2014 SUBJECT: Promotional Dove Men Care Products’ Websites. Statement of Problem The Dove websites that are marketing products towards men are only targeting older men and not adolescents. We feel like Dove is missing a big opportunity gap in

    Words: 590 - Pages: 3

  • Premium Essay

    Violent Video Games

    Violent Video Games August 2, 2014 English Composition Do violent video games led to children having more violence in their lives, and their behaviors? Since the “Grand Theft Auto” games have come out many more kids are getting into trouble for crimes that they shouldn’t. Many kids these days are playing video games to stay out of their parents’ way and to keep them entertained for the summer while there is no school. “Since 2008 they are estimated to be playing at least 13.2 hours a week

    Words: 555 - Pages: 3

  • Premium Essay

    Video Games and Aggression

    Impact of Video Games on Aggression, Pro-social Behavior, and Academic Performance Name: Institution: For the many past years, the video gaming industry has dominated in sales and use on a global scale. For instance, the annual sales of video games in the US had exceeded over $18.8 billion in 2007 (Greitemeyer, Agthe, Turner, & Gschwendtner, 2012). In addition, the research study by Greitmeyer et al., (2012) pointed out that the most prevalent age group that played video games ranged between

    Words: 3130 - Pages: 13

  • Premium Essay

    Video Games and Aggression

    Impact of Video Games on Aggression, Pro-social Behavior, and Academic Performance Name: Institution: For the many past years, the video gaming industry has dominated in sales and use on a global scale. For instance, the annual sales of video games in the US had exceeded over $18.8 billion in 2007 (Greitemeyer, Agthe, Turner, & Gschwendtner, 2012). In addition, the research study by Greitmeyer et al., (2012) pointed out that the most prevalent age group that played video games

    Words: 3114 - Pages: 13

  • Premium Essay

    Video Games

    Register Do Violent Video Games Effect Today’s Youth? The increasing amount of violence in today’s video games is becoming an issue among today’s youth. Games with violent tendencies are now becoming available to even younger kids than just teens, kids are also spending more and more time playing these games making it harder for them to separate game fantasy from real life. Games with violent tendencies are now for children as young as four years old. These young children can play games about killing

    Words: 787 - Pages: 4

  • Premium Essay

    Video Games

    Violence in Video Games There has been a debate for years on whether or not violence in video games cause behavioral problems in kids. In this Essay we are going to attempt to take a look at this debate and try to find out once and for all which side has the more legitimate case. The debate over this issue spans back more than two decades and with technology improving leaps and bounds over the past ten years games have become more realistic and violent. In a study in 2013 Doctors Christopher Ferguson

    Words: 1301 - Pages: 6

  • Premium Essay

    Video Game Industry Analysis

    SALES, DEMOGRAPHIC AND USAGE DATA 2013 ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY [ iii ] “No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression

    Words: 2727 - Pages: 11

  • Free Essay

    Video Games

    Do Video Games Benefit Children? Video games are the fastest growing entertainment in the world, becoming more lifelike, complex and common in nature. Today, 91% of children between the ages of 2-17 play video games (NPD Group, 2011). Engaging in video games have several benefits such as, cognitive skills, social skills, motivation skills, and emotional skills. However, research shows that there may be long-term effects as well. The Debate of video games has been going on for roughly 35 years

    Words: 1367 - Pages: 6

  • Premium Essay

    Violence in Video Games

    Mental Destruction: Video Games          Video games have a detrimental effect on the minds of our youth. Individuals should limit their use of video games to ensure that they have the mental capacity to succeed in life outside of a virtual world. The effect of these visual stimulations goes further than the standard aggressive behavior due to the violent content in some of these games. Additionally it affects the mental levels that hinder a child's mind from benefitting from academic activities

    Words: 2516 - Pages: 11

  • Premium Essay

    Video Games

    9:00 10/25/2014 Negative Effects of Video Gaming On Young Adults Video games have been around for over forty years helping to keep people entertained, and in the last decade have been a substantial evolution in technology. As these games have grown so have their benefits but their downfalls have developed as well. With their almost lifelike representation of the world, intricate settings and storylines, and wide spread social gaming scenes, the video game world has created a new venue for people

    Words: 910 - Pages: 4

  • Free Essay

    Video Games

    A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers

    Words: 854 - Pages: 4

  • Free Essay

    The Brains on Video Games

    Courtney Glasses Kimberly Hiatt English 1010 13 October 2014 The Brain on Video Games Are video games just for entertainment purposes? Although many believe that video games are for passing the time and entertainment. Many people I’ve ask said they “corrupt the brain, ruins the attention span and worsen the social skills” In the media we see headlines saying how video games are damaging our brains, but are they really damaging anything? A negative always has to have a positive. I am going to

    Words: 685 - Pages: 3

  • Premium Essay

    Don't Blame Video Games

    Don't Blame Video Games The video game error is somewhat new in this modern society. Although they are entertaining, the contents have become more violent and disturbing as technology has become more advanced. Today, the popularity of violent video games has caused an increase in controversy. Parents feel that some games are too violent; However, I believe violent video games do not cause an increase in aggression in teens. Besides the violent contents, video games has positive sides. For

    Words: 784 - Pages: 4

  • Premium Essay

    Video Games

    violent video games contribute to youth violence? There was a time when children were always playing outside during sunny days, but that was until video games were invented. Video games provided people with countless hours of entertainment at the comfort of their own home. People enjoyed it because it was a temporary break from reality. People played video games so much that it raised a lot if concerns. One of the concerns is violent video games affecting children’s behavior. Violent video games

    Words: 765 - Pages: 4

  • Free Essay

    Video Games

    ------------------------------------------------- The Impact of Video Games on Children Video games have been available to consumers for the last 30 years. They are a unique form of entertainment, because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players. Several studies have been published that explore

    Words: 1374 - Pages: 6

  • Premium Essay

    Video Game

    Video Games And Juvenile Delinquency Students Name University Affiliation VIDEO GAMES AND JUVENILE DELIQUENCY A juvenile, according to most states and at the federal level is a person below the age of 18. However the age varies from state to state and can exceed to 19,as in Wyoming or even 17 in Connecticut. In the market today there are many varied types of video games but those associated to juvenile crime are those based on violence as a theme. This may include and not limited to: Call of

    Words: 832 - Pages: 4

  • Free Essay

    Memo Proposal

    To: John Smith, Instructor Communication 2200 From: Jane Doe, Student Date: August 25, 2014 Subject: Proposal for Course Project This memo gives the details for my proposed course project for Communication 2200. Problem/Innovation With gas prices at an all time high during this year, a lot of individuals are looking for alternatives to gasoline powered transportation. Many people are turning towards diesel and electric powered cars in order to save money. Some larger engine automobiles

    Words: 644 - Pages: 3

  • Free Essay

    Proposal Memo

        Memo To:​La Verne Donelson, Instructor From:​John Doe, Student Date:​3/22/2010 Re:​Proposal for the Addition of a Kids Day Camp Program at Red Rocks Country Club Purpose The purpose of this proposal is to suggest development of a Kids Day Camp program at Red Rocks Country Club to enhance the current member experience and attract new members.   Summary Red Rocks Country Club is a private organization whose amenities include:  an Olympic-size pool, an 18-hole golf course, a full-service

    Words: 1647 - Pages: 7

  • Free Essay

    Video Games

    Video Games and Juvenile Delinquency The connection between video games and increased youth delinquency is debatable (“Violent video,” 2013). Social science has definitively settled some of the questions. Cumulative evidence gathered from numerous academic studies makes one side of the argument persuasive (Regoli, Hewitt, &DeLisi, 2011). The relation between increased violence and video games is an example of contested academic terrain. Recent research demonstrates the existence of a strong

    Words: 776 - Pages: 4

  • Premium Essay

    Video Games and Their Effects

    Video games are a big industry today all around the world, and has been for the past couple of years since the nineties. One particular type of video game that is very popular among youth today is the violent video game. Violent video games are all the rage to many individuals ranging from preteen years to early twenties. The issue of whether or not violent video games are good for adolescents has been raised years back and is still being looked at today. Many would argue that video games are fictional

    Words: 1261 - Pages: 6

  • Free Essay

    Video Games Negative or Positive?

    Video Games Negative or Positive? Do video games have a direct correlation with the aggression and violence in the people who play them? This is the controversy discussed in the following articles. Jack Hollingdale of the University of Sussex, UK and Tobias Greitemeyer of the University of Innsbruck, Austria have collaborated in writing The changing face of aggression: the effect of personalized avatars in a violent video game on levels of aggressive behaviors. Hollingdale and Greitemeyer

    Words: 1409 - Pages: 6

  • Free Essay

    The Effects of Video Games and Violence

    effects of video games and violence Violence is not measured by playing video games. All studies do not show a link between video games and acts of violence, but research does show an increase in aggression. (Fournis & Abou, 2014) There have been debates about how violent video games trigger violent, aggressive behavior. (Fournis & Abou, 2014) Violent video games can impact a person’s behavior, have positive effects and negative effects on adults or kids. Violent video games can impact

    Words: 582 - Pages: 3

  • Premium Essay

    Video Games

    July 22, 2012 Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos games’ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subcultures that develop around them. The functionalist

    Words: 304 - Pages: 2

  • Premium Essay

    Video Games

    Video Games: The Socially Accepted Drug After yet another strenuous day on the job, I arrive home only to trudge my way up the stairs to my apartment. As I get closer to the front door the louder the thunderous gun shots become. I open the door and see exactly what I expected to see. My little brother full of joy and laughter, as he lay there sprawled out on the living room floor, hands wrapped firmly around his controller to his PlayStation 4. He lays there with soda cans and chip crumbs neatly

    Words: 1233 - Pages: 5

  • Free Essay

    Video Games

    cents. But that’s not all that happened. In 1976, a question was first asked, “Do violent video games lead to violent behavior”? The decades old debate on whether violent games lead to violent behavior all began with a game called Death Race. It’s hilarious to think this game was considered violent. Get this; the player is in a car. All you see is a steering wheel and gas pedal, and the whole focus of the game is to run over gremlins as they run away from the car! You may be wondering why this would

    Words: 453 - Pages: 2

  • Free Essay

    Negative Effect of Video Games

    technological learning tools, and managing the amount of time spent in front of video games. Although video games offer a broad array of opportunities for teaching and learning, there are equally as many games focused on violence and inappropriate behaviors. Children are easily influenced in today's society through what they see and hear, making video games a prime resource for how they are influenced. VIOLENCE Many of today's video games, especially suitable for young boys, focus their attention on violent

    Words: 291 - Pages: 2

  • Premium Essay

    Video Games

    PSY 1100 Do Video Games Lead To Violence? What am I being asked to believe or accept? In this article, Do Video Games Lead to Violence, the argument being made is that video games either leads to violence or does not lead to violence. There have been arguments that video games cause psychological and physiological problems in children that result to violence. An opposing argument believes that video games do no cause violence and more research is needed to ensure that video games cause violent

    Words: 626 - Pages: 3

  • Premium Essay

    Video Games

    Video games can best be defined as an interactive electronic game that requires players to control the movement of the character by using a controller and gain points and money, to say the least. Almost all video games require a medium for it to process the movements and actions of the player. The medium can be in a form of a game console, a disc where the game information is stored, a computer and sometimes both disc and console put together. For example, the Xbox or the Playstation require both

    Words: 337 - Pages: 2

  • Free Essay

    Video Games

    [Instructor] [Class] [Date] Violent Video Games do not CAUSE VIOLENCE Introduction Correlation does not prove Causation. Since 1992, there have been 387 school shootings in America. In the wake of these tragedies, the investigators and our society have looked to find somewhere to point the blame. Some blame gun laws, some blame our school system, but almost all conclusions place at least some blame on video games. When 90% of today's teenagers video games are 90% likely to include mature levels

    Words: 896 - Pages: 4

  • Premium Essay

    Memo of Proposal

                   Fall 2011 ECE 400 Proposal Assignment Due: 6:00 a.m., Thursday, Dec. 1 (PDF format only)               Description: After you graduate and enter the workplace, you may discover some internal problems and want to offer your suggestions for improvement.  Typically, these are written in the form of a memo addressed to your supervisor.  For the current assignment, you are asked to identify a problem in the School of Electrical and Computer Engineering at Purdue and suggest a plausible

    Words: 421 - Pages: 2

  • Free Essay

    Violent Video Games

    Violent Video Games Should not be Banned By Chris Taylor Com/156 Effective Persuasive Essay August 1, 2010 Violent Video Games should not be Banned Violent video games that promote violence and criminal activity should not be banned because each game is properly labeled. It is the parent’s responsibility to monitor their children on what games they play and for how long they play the games. Numerous surveys have been taken that show games can enhance certain learning abilities and not

    Words: 930 - Pages: 4

  • Free Essay

    Negative Effect of Video Games

    THE NEGATIVE EFFECT OF VIDEO GAMES ON CHILDREN Marcos V. Jimenez Comp 172 July 17,2012 Monte Gast THE NEGATIVE EFFECT OF VIDEO GAMES ON CHILDREN The introduction and advancement of technology has provided us with many valuable tools and resources; however, it also has the capability of negatively influencing our younger generations. It is our responsibility as parents to provide them with guidance and direction in choosing the correct technological learning tools, and managing the amount

    Words: 962 - Pages: 4

+
-